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julioDefeating Healers and Shields in Tower Rush
If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
Assassinating the Backline
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Tornado is the ultimate counter to healing auras.
- Splash damage units are decent, but often lack the burst damage required.
- Track their elixir carefully.
Dealing with Clone and Rage Synergy
Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
| Healer Category | Mechanic | The Solution |
|---|---|---|
| Frontline Support | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| The Shield Buff (e. If you have any questions about in which and how to use tower rush, you can get in touch with us at our web-site. g., Heal Spirit) | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Staying Calm
Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.
Cut off the head of the snake, and the body will quickly wither away.
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