23
julioBuilding a Spawner Deck in Tower Rush
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.
Choosing Your Huts
A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.
You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
- The Tombstone is an excellent cheap addition.
- Always know the opponent's heavy spell cycle.
- Your goal in single elixir is simply to set up one or two buildings and survive.
Protecting the Engine
Because your buildings cost so much elixir, you must fill the rest of your deck with incredibly efficient, cheap defensive support units.
If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
| Support Card | Why It Fits |
|---|---|
| Flying Machine | Sits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts |
| Mother Witch | Turns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board |
Suffocating the Opponent
Playing a Spawner deck is not about making massive, flashy plays; it is about slow, methodical strangulation.
The siege never ends.
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