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Drafting and Deck Building in Tower Rush

Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.

Prioritizing Your Choices

The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.

  • If you give them a Balloon, you MUST draft anti-air immediately.
  • Stability is key.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.

The PickThe KeepThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend against
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Playing the Hand You're Dealt

Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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