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Drafting and Deck Building in Tower Rush

Drafting and Deck Building in Tower Rush

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

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Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.

Prioritizing Your Choices

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"

  • Don't get caught defenseless.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

Card PairingWhat to TakeThe Gift
Hog Rider vs. Should you have any inquiries concerning where by as well as how you can work with tower rush, you are able to email us with our own website. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend against
The Log vs. Skeleton ArmyTake The LogGive the Skeleton Army

Playing the Hand You're Dealt

The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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