Salta al contenido principal

Entrada del blog por Oma Clendinnen

Why Anti-Air is Crucial in Tower Rush

Why Anti-Air is Crucial in Tower Rush

However, ignoring the vertical space—the 'Z-axis' of the arena—is a fatal flaw that will immediately stall your progression on the competitive ladder.

Flying units operate under a completely different set of physical rules than ground units.

The Devastation of Aerial Threats

The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.

Furthermore, aerial swarms (like the Minion Horde or Bats) can completely shred an unsupported ground tank in seconds.

  • The Tesla is arguably the best anti-air building.
  • Use Tornado to pull flying units.
  • Zap or Snowball can instantly kill Bats or severely injure Minions, giving your tower time to finish them off.

Building the Anti-Air Package

A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.

If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).

Anti-Air Unit TypeTop Card ChoiceStrategic Value
The Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spells
The Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells

Look Up

Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.

Control the ground, but dominate the air.

Should you cherished this informative article along with you want to acquire more info with regards to tower rush generously visit our web-site.the-toronto-tower-lords-over-the-city.jpg?width=746&format=pjpg&exif=0&iptc=0

  • Compartir

Reseñas