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Drafting and Deck Building in Tower Rush

Drafting and Deck Building in Tower Rush

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.

Drafting Priorities

The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.

  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Skeletons or Ice Spirits are universally useful.
  • If forced to choose between two terrible cards, give them the more expensive one.

Sabotaging the Opponent

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Raid-Rush-Towers-List.jpg

Card PairingWhat to TakeWhat to Give
Hog Rider vs. Here is more in regards to tower rush check out our web site. Barbarian HutAlways take the Hog RiderGive the Hut
Spell vs SwarmYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena

Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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