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The Rock-Paper-Scissors Strategy in Tower Rush

The Rock-Paper-Scissors Strategy in Tower Rush

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.

  • Track their rotation.
  • A ground-only Splash unit cannot hurt a flying Swarm.
  • Sometimes, playing into a counter is necessary to fix your hand.

Exploiting the Rules

If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.

You are no longer playing the cards on the screen; you are playing the player behind the screen.

Triangle RoleStrengthsThe Counter
SwarmsHigh DPS single-target tanks, Princes, P.E. If you liked this article and you would like to acquire a lot more info concerning tower rush kindly stop by our own page. K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Know your counters, track their spells, and execute your trades perfectly.

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