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julioMastering Kiting in Tower Rush
The absolute pinnacle of this defensive micromanagement is the art of kiting.
This article breaks down the advanced geometry and timing required to master this incredibly powerful defensive technique.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
- It will walk away while being chased.
- Some units 'see' further than others.
- Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Kiting Technique | Placement Detail |
|---|---|
| The Split | Place multiple units exactly in the center so half walk left and half walk right |
| Trapping | Deploy a swarm unit directly on top of a single-target enemy |
Frustrating the Opponent
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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