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julioThe Rock-Paper-Scissors Strategy in Tower Rush
The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- The triangle dictates your offensive timing.
- A ground-only Splash unit cannot hurt a flying Swarm.
- Sometimes, playing into a counter is necessary to fix your hand.
Exploiting the Rules
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
| Unit Category | The Target | The Counter |
|---|---|---|
| Swarms | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| AoE Units | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K. When you cherished this information in addition to you want to obtain guidance relating to tower rush i implore you to visit our own web site. K.As, Heavy Spells |
Why the Meta Changes
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Master the triangle, and the trophies will follow naturally.
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